Battling

Battling is the main way to gain XP and currencies in AGS. To battle, you need to spawn in enemies using RBU, use a Square Spawn, or wait until one is automatically spawned in the #enemy-spawns channel.

Battling
When you start a battle, the fighters attack in turns. Both fighters battle in each turn, with chance to miss and deal critical damage. Some ItemBuffs might give additional attack types. This repeats, until one of the fighters die. There are three results of battling:
 * 1) Win - The player successfully defeats the enemy, without their health reaching 0. The player gets the currencies in the Currency Amount of the enemy, and gets the XP in the XP field of the enemy.
 * 2) Tie - Both players get their health down to 0. Note that the enemy can still attack one more time if its health reaches 0. The player doesn't get anything, bonuses won't be used up too. Ties can also happen if the player's attack is lower than the enemy's block, and vice versa.
 * 3) Loss - The player gets defeated by the enemy, without the enemy's health reaching 0. The player loses the currencies in the Currency Amount of the enemy.

Trivia

 * There was a tie before the first loss.
 * A newbie player tied against a Green Square.
 * Some enemies may drop special items when defeated, like ItemBuffs. They can also drop currencies like RBU or rocks.